using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("PowerHistoryInfo")]
	public class PowerHistoryInfo : MonoClass
	{
		public bool mShowInHistory => method_2<bool>("mShowInHistory");

		public int mEffectIndex => method_2<int>("mEffectIndex");

		public PowerHistoryInfo(IntPtr address, string className)
			: base(address, className)
		{
		}

		public PowerHistoryInfo(IntPtr address)
			: this(address, "PowerHistoryInfo")
		{
		}

		public bool ShouldShowInHistory()
		{
			return method_11<bool>("ShouldShowInHistory", Array.Empty<object>());
		}

		public int GetEffectIndex()
		{
			return method_11<int>("GetEffectIndex", Array.Empty<object>());
		}
	}
}
